sfml_tetris/main.cpp

203 lines
5.6 KiB
C++

//Felix Albrigtsen 2020
//Graphics and loops are contained in this file.
//All game logic is defined in tetris.cpp
#include "tetris.hpp"
#include <SFML/Graphics.hpp>
#include <iostream>
#include <array>
#include <math.h>
#define SCALE 50
#define MENUWIDTH SCALE*BOARDWIDTH
#define MENUMARGIN 80
#define MENUTEXT 30
#define NPIECESIZE (MENUWIDTH-(2*MENUMARGIN))
#define MOVES_PER_TICK 2
int target_delay = 650; //Miliseconds between each fall
sf::Color colors[] = {
sf::Color::Black,
sf::Color::Cyan,
sf::Color::Blue,
sf::Color(255,128,0),
sf::Color::Yellow,
sf::Color::Green,
sf::Color::Magenta,
sf::Color::Red
};
sf::RenderWindow window(sf::VideoMode(BOARDWIDTH*SCALE + MENUWIDTH, BOARDHEIGHT*SCALE),"Tetris");
sf::Font font;
sf::Text txt_level;
sf::Text txt_lines;
sf::Text txt_score;
sf::Text txt_next;
sf::RectangleShape nextSquare;
sf::RectangleShape NPieceRect;
static int NPieceBlockSize = NPIECESIZE / 6;
void drawBoard(std::array<int, BOARDSIZE> board) {
for (int i = 0; i < BOARDSIZE; i++) {
int x = i % BOARDWIDTH;
int y = (i - x) / BOARDWIDTH;
sf::RectangleShape square(sf::Vector2f(SCALE, SCALE));
if (board[i] != 0) {
square.setOutlineThickness(-3);
} else {
square.setOutlineThickness(-1);
}
square.setOutlineColor(sf::Color(50,50,50));
square.setPosition(x*SCALE, y*SCALE);
square.setFillColor(colors[board[i]]);
window.draw(square);
}
}
void drawInfo(std::array<int, 4> info) {
//Draw the right half of the screen
// In order: Level, Lines, Score, Next piece
int level = info[0];
int lines = info[1];
int points = info[2];
int nextPiece = info[3];
target_delay = (650 * pow(0.92, level));
txt_level.setString("LEVEL " + std::to_string(level));
txt_lines.setString(std::to_string(lines) + " LINES");
txt_score.setString(std::to_string(points) + " POINTS");
window.draw(txt_level);
window.draw(txt_lines);
window.draw(txt_score);
window.draw(nextSquare);
for (int i = 0; i < 4; i++) {
int x = TETROMINOES[info[3]][0][i][0];
int y = TETROMINOES[info[3]][0][i][1];
NPieceRect.setFillColor(colors[info[3]+1]);
//NPieceRect.setPosition((BOARDWIDTH*SCALE)+MENUMARGIN+(x*NPieceBlockSize) + (NPIECESIZE/4), MENUMARGIN + (y*NPieceBlockSize)+ (NPIECESIZE/3));
int xpos = (BOARDWIDTH*SCALE)+MENUMARGIN+(x*NPieceBlockSize);
int ypos = MENUMARGIN + (y*NPieceBlockSize);
//Correct positioning
switch(info[3]) {
case 0: //I
xpos += NPieceBlockSize;
ypos += NPieceBlockSize*1.5;
break;
case 3: //Sqare / O
xpos += NPieceBlockSize;
ypos += NPieceBlockSize*2;
break;
default:
xpos += NPieceBlockSize*1.5;
ypos += NPieceBlockSize*2;
break;
}
NPieceRect.setPosition(xpos, ypos);
window.draw(NPieceRect);
}
}
void initText() {
font.loadFromFile("Pixelmania.ttf");
//Initialize text objects for displaying progress
txt_level.setFont(font);
txt_level.setCharacterSize(MENUTEXT);
txt_level.setPosition(MENUMARGIN + (BOARDWIDTH*SCALE), NPIECESIZE + MENUMARGIN*2);
txt_level.setFillColor(sf::Color::White);
txt_lines.setFont(font);
txt_lines.setCharacterSize(MENUTEXT);
txt_lines.setPosition(MENUMARGIN + (BOARDWIDTH*SCALE), NPIECESIZE + MENUMARGIN*3);
txt_lines.setFillColor(sf::Color::White);
txt_score.setFont(font);
txt_score.setCharacterSize(MENUTEXT);
txt_score.setPosition(MENUMARGIN + (BOARDWIDTH*SCALE), NPIECESIZE + MENUMARGIN*4);
txt_score.setFillColor(sf::Color::White);
//Initialize the everything neccessary to display the next piece
nextSquare.setSize(sf::Vector2f(NPIECESIZE, NPIECESIZE));
nextSquare.setPosition((BOARDWIDTH*SCALE)+MENUMARGIN, MENUMARGIN);
nextSquare.setOutlineThickness(-12);
nextSquare.setOutlineColor(sf::Color::White);
nextSquare.setFillColor(sf::Color::Black);
NPieceRect.setSize(sf::Vector2f(NPieceBlockSize, NPieceBlockSize));
NPieceRect.setOutlineThickness(-3);
NPieceRect.setOutlineColor(sf::Color(200,200,200));
}
int main(int argc, char *argv[]) {
Tetris game;
game.init();
initText();
drawBoard(game.getBoard());
drawInfo(game.getInfo());
sf::Clock clock;
int tickCount = 0;
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
}
window.clear(sf::Color(100,100,100));
bool keys[] = {
sf::Keyboard::isKeyPressed(sf::Keyboard::Left),
sf::Keyboard::isKeyPressed(sf::Keyboard::Right),
sf::Keyboard::isKeyPressed(sf::Keyboard::Up),
sf::Keyboard::isKeyPressed(sf::Keyboard::Down),
sf::Keyboard::isKeyPressed(sf::Keyboard::Space)
};
game.tick(keys, (tickCount == MOVES_PER_TICK));
if (tickCount == MOVES_PER_TICK) {
tickCount = 0;
} else {
tickCount += 1;
}
//Display game board and stats
drawBoard(game.getBoard());
drawInfo(game.getInfo());
//Delay to maintain correct speed
sf::Time framePeriod = clock.getElapsedTime();
while (framePeriod.asMilliseconds() < target_delay / MOVES_PER_TICK) {
framePeriod = clock.getElapsedTime();
}
clock.restart();
window.display();
}
return 0;
}