Update tetris.cpp
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tetris.cpp
10
tetris.cpp
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@ -8,6 +8,7 @@
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#include <iostream>
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#include <iostream>
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void Tetris::newPiece() {
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void Tetris::newPiece() {
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//Initialize a new piece at the top, and prepare the next.
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cury = 0;
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cury = 0;
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curx = (BOARDWIDTH / 2)-1;
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curx = (BOARDWIDTH / 2)-1;
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curr = 0;
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curr = 0;
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@ -15,6 +16,7 @@ void Tetris::newPiece() {
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curPiece = nextPiece;
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curPiece = nextPiece;
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nextPiece = rand() % 7;
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nextPiece = rand() % 7;
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//If the piece being placed exceeds the top of the board
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if (staticBoard[BOARDWIDTH*1.5] != 0) { gameOver = true; }
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if (staticBoard[BOARDWIDTH*1.5] != 0) { gameOver = true; }
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}
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}
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@ -30,7 +32,7 @@ void Tetris::init() {
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}
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}
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std::array<int, BOARDSIZE> Tetris::getBoard() {
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std::array<int, BOARDSIZE> Tetris::getBoard() {
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//Returns staticboard and the current piece
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//Returns staticboard, with the current piece superimposed on it
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std::array<int, BOARDSIZE> board = staticBoard;
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std::array<int, BOARDSIZE> board = staticBoard;
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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int xpos = curx + TETROMINOES[curPiece][curr][i][0];
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int xpos = curx + TETROMINOES[curPiece][curr][i][0];
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@ -48,6 +50,7 @@ std::array<int, 4> Tetris::getInfo() {
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}
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}
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void Tetris::clearRows() {
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void Tetris::clearRows() {
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//Scan the lines for full rows. Remove filled lines and give points
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int prevlines = lines;
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int prevlines = lines;
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for (int line = 0; line < BOARDHEIGHT; line++) {
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for (int line = 0; line < BOARDHEIGHT; line++) {
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@ -74,7 +77,7 @@ void Tetris::clearRows() {
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}
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}
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}
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}
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//Scoring according to the Tetris wikia
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switch (lines - prevlines) {
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switch (lines - prevlines) {
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case 1:
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case 1:
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points += 40 * (level+1);
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points += 40 * (level+1);
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@ -105,6 +108,7 @@ bool Tetris::testLanded() {
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}
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}
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void Tetris::lock() {
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void Tetris::lock() {
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//Places the current piece onto the staticboard
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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int xpos = curx + TETROMINOES[curPiece][curr][i][0];
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int xpos = curx + TETROMINOES[curPiece][curr][i][0];
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int ypos = cury + TETROMINOES[curPiece][curr][i][1];
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int ypos = cury + TETROMINOES[curPiece][curr][i][1];
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@ -173,7 +177,7 @@ void Tetris::rotate() {
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void Tetris::tick(bool keys[], bool fallfast) {
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void Tetris::tick(bool keys[], bool fallfast) {
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//Main Game Loop
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//Main Game Loop
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//Takes these inputs:
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//Takes these inputs:
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// keys[] = boolean, true uf these keys are held down, in order: left, right, up, down, space
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// keys[] = boolean, true if these keys are held down, in order: left, right, up, down, space
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// fall = boolean, true if this is a "gravity tick". Otherwise, only right/left and rotation is performed
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// fall = boolean, true if this is a "gravity tick". Otherwise, only right/left and rotation is performed
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if (gameOver) { return; }
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if (gameOver) { return; }
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