201 lines
5.6 KiB
C++
201 lines
5.6 KiB
C++
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//Felix Albrigtsen 2020
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//Graphics and loops are contained in this file.
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//All game logic is defined in tetris.cpp
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#include "tetris.hpp"
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <array>
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#include <math.h>
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#define SCALE 50
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#define MENUWIDTH SCALE*BOARDWIDTH
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#define MENUMARGIN 80
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#define MENUTEXT 30
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#define NPIECESIZE (MENUWIDTH-(2*MENUMARGIN))
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#define MOVES_PER_TICK 2
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int target_delay = 650; //Miliseconds between each fall
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sf::Color colors[] = {
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sf::Color::Black,
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sf::Color::Cyan,
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sf::Color::Blue,
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sf::Color(255,128,0),
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sf::Color::Yellow,
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sf::Color::Green,
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sf::Color::Magenta,
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sf::Color::Red
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};
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sf::RenderWindow window(sf::VideoMode(BOARDWIDTH*SCALE + MENUWIDTH, BOARDHEIGHT*SCALE),"Tetris");
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sf::Font font;
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sf::Text txt_level;
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sf::Text txt_lines;
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sf::Text txt_score;
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sf::Text txt_next;
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sf::RectangleShape nextSquare;
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sf::RectangleShape NPieceRect;
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static int NPieceBlockSize = NPIECESIZE / 6;
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void drawBoard(std::array<int, BOARDSIZE> board) {
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for (int i = 0; i < BOARDSIZE; i++) {
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int x = i % BOARDWIDTH;
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int y = (i - x) / BOARDWIDTH;
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sf::RectangleShape square(sf::Vector2f(SCALE, SCALE));
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if (board[i] != 0) {
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square.setOutlineThickness(-3);
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} else {
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square.setOutlineThickness(-1);
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}
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square.setOutlineColor(sf::Color(50,50,50));
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square.setPosition(x*SCALE, y*SCALE);
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square.setFillColor(colors[board[i]]);
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window.draw(square);
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}
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}
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void drawInfo(std::array<int, 4> info) {
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// In order: Level, Lines, Score, Next piece
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int level = info[0];
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int lines = info[1];
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int points = info[2];
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int nextPiece = info[3];
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target_delay = (650 * pow(0.92, level));
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txt_level.setString("LEVEL " + std::to_string(level));
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txt_lines.setString(std::to_string(lines) + " LINES");
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txt_score.setString(std::to_string(points) + " POINTS");
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window.draw(txt_level);
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window.draw(txt_lines);
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window.draw(txt_score);
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window.draw(nextSquare);
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for (int i = 0; i < 4; i++) {
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int x = TETROMINOES[info[3]][0][i][0];
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int y = TETROMINOES[info[3]][0][i][1];
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NPieceRect.setFillColor(colors[info[3]+1]);
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//NPieceRect.setPosition((BOARDWIDTH*SCALE)+MENUMARGIN+(x*NPieceBlockSize) + (NPIECESIZE/4), MENUMARGIN + (y*NPieceBlockSize)+ (NPIECESIZE/3));
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int xpos = (BOARDWIDTH*SCALE)+MENUMARGIN+(x*NPieceBlockSize);
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int ypos = MENUMARGIN + (y*NPieceBlockSize);
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//Correct positioning
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switch(info[3]) {
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case 0: //I
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xpos += NPieceBlockSize;
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ypos += NPieceBlockSize*1.5;
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break;
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case 3: //Sqare / O
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xpos += NPieceBlockSize;
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ypos += NPieceBlockSize*2;
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break;
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default:
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xpos += NPieceBlockSize*1.5;
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ypos += NPieceBlockSize*2;
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break;
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}
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NPieceRect.setPosition(xpos, ypos);
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window.draw(NPieceRect);
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}
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}
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void initText() {
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font.loadFromFile("Pixelmania.ttf");
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//Initialize text objects for displaying progress
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txt_level.setFont(font);
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txt_level.setCharacterSize(MENUTEXT);
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txt_level.setPosition(MENUMARGIN + (BOARDWIDTH*SCALE), NPIECESIZE + MENUMARGIN*2);
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txt_level.setFillColor(sf::Color::White);
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txt_lines.setFont(font);
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txt_lines.setCharacterSize(MENUTEXT);
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txt_lines.setPosition(MENUMARGIN + (BOARDWIDTH*SCALE), NPIECESIZE + MENUMARGIN*3);
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txt_lines.setFillColor(sf::Color::White);
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txt_score.setFont(font);
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txt_score.setCharacterSize(MENUTEXT);
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txt_score.setPosition(MENUMARGIN + (BOARDWIDTH*SCALE), NPIECESIZE + MENUMARGIN*4);
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txt_score.setFillColor(sf::Color::White);
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//Initialize the everything neccessary to display the next piece
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nextSquare.setSize(sf::Vector2f(NPIECESIZE, NPIECESIZE));
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nextSquare.setPosition((BOARDWIDTH*SCALE)+MENUMARGIN, MENUMARGIN);
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nextSquare.setOutlineThickness(-12);
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nextSquare.setOutlineColor(sf::Color::White);
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nextSquare.setFillColor(sf::Color::Black);
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NPieceRect.setSize(sf::Vector2f(NPieceBlockSize, NPieceBlockSize));
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NPieceRect.setOutlineThickness(-3);
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NPieceRect.setOutlineColor(sf::Color(200,200,200));
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}
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int main(int argc, char *argv[]) {
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Tetris game;
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game.init();
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initText();
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drawBoard(game.getBoard());
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drawInfo(game.getInfo());
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sf::Clock clock;
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int tickCount = 0;
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while (window.isOpen()) {
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sf::Event event;
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while (window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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window.close();
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}
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}
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window.clear(sf::Color(100,100,100));
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bool keys[] = {
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sf::Keyboard::isKeyPressed(sf::Keyboard::Left),
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sf::Keyboard::isKeyPressed(sf::Keyboard::Right),
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sf::Keyboard::isKeyPressed(sf::Keyboard::Up),
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sf::Keyboard::isKeyPressed(sf::Keyboard::Down),
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sf::Keyboard::isKeyPressed(sf::Keyboard::Space)
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};
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game.tick(keys, (tickCount == MOVES_PER_TICK));
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if (tickCount == MOVES_PER_TICK) {
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tickCount = 0;
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} else {
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tickCount += 1;
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}
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//Display game board and stats
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drawBoard(game.getBoard());
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drawInfo(game.getInfo());
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//Delay to maintain correct speed
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sf::Time framePeriod = clock.getElapsedTime();
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while (framePeriod.asMilliseconds() < target_delay / MOVES_PER_TICK) {
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framePeriod = clock.getElapsedTime();
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}
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clock.restart();
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window.display();
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}
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return 0;
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}
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