Cleaned domain model, made internal class diagram
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@startuml Tournament System
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' Internal development class diagram
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' Describes database fields and object methods required
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class Match {
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*match_id: Integer
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tournament_id: Integer
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team_ids: Integer[]
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scores: Integer[]
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winner_id: Integer
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Match constructor(tournament_id: Integer, team_ids: Integer[])
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void setScore(team_id: Integer, score: Integer)
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void setWinner(winner_id: Integer)
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Integer getWinner()
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}
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class Team {
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*team_id: Integer
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name: String
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tournament_ids: Integer[]
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player_ids: Integer[]
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match_ids: Integer[]
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Team constructor(name: String)
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void joinTournament(tournament_id: Integer)
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void addPlayer(player_id: Integer)
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void addMatch(match_id: Integer)
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void removePlayer(player_id: Integer)
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void removeMatch(match_id: Integer)
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void leaveTournament(tournament_id: Integer)
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}
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class Player {
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*player_id: Integer
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name: String
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team_id: Integer
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Player constructor(name: String)
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void joinTeam(team_id: Integer)
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void leaveTeam()
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}
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class Tournament {
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*tournament_id: Integer
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name: String
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start_date: Date
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end_date: Date
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team_ids: Integer[]
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Tournament constructor(name: String, start_date: Date, end_date: Date)
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void addTeam(team_id: Integer)
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void removeTeam(team_id: Integer)
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}
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Tournament "1" --> "2..*" Team : contains
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Tournament "1" --> "*" Match : contains
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Player "1..*" --> "1" Team : belongsTo
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Match "*" ---> "2" Team : contains
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@enduml
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@ -1,77 +1,40 @@
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@startuml Tournament System
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title Tournament System - Group 1
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' class Group
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' Match med bare to teams:
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' class Match {
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' *match_id: Integer
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' tournament_id: Integer
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' team1_id: Integer
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' team2_id: Integer
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' scores: [Integer, Integer]
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' winner_id: Integer
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' void setScore(team1_score: Integer, team2_score: Integer)
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' void setWinner(winner_id: Integer)
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' Integer getWinner()
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' }
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' Match med vilkårlig antall teams
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class Match {
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*match_id: Integer
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tournament_id: Integer
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team_ids: Integer[]
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scores: Integer[]
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winner_id: Integer
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Match constructor(tournament_id: Integer, team_ids: Integer[])
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void setScore(team_id: Integer, score: Integer)
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void setWinner(winner_id: Integer)
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Integer getWinner()
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Tournament
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Teams
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Scores
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Winner
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}
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class Team {
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*team_id: Integer
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name: String
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tournament_ids: Integer[]
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player_ids: Integer[]
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match_ids: Integer[]
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Team constructor(name: String)
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void joinTournament(tournament_id: Integer)
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void addPlayer(player_id: Integer)
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void addMatch(match_id: Integer)
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void removePlayer(player_id: Integer)
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void removeMatch(match_id: Integer)
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void leaveTournament(tournament_id: Integer)
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*team_id
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Name
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Tournaments
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Players
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Matches
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}
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class Player {
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*player_id: Integer
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name: String
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team_id: Integer
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Player constructor(name: String)
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void joinTeam(team_id: Integer)
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void leaveTeam()
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*player_id
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Name
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}
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class Tournament {
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*tournament_id: Integer
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name: String
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start_date: Date
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end_date: Date
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team_ids: Integer[]
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Tournament constructor(name: String, start_date: Date, end_date: Date)
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void addTeam(team_id: Integer)
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void removeTeam(team_id: Integer)
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*tournament_id
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Name
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Banner Image
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Start-date
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End-date
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Teams
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}
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Tournament "1" *-- "2..*" Team : contains
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Tournament "1" *-- "*" Match : contains
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Player "1..*" *-- "1" Team : belongsTo
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Match "*" *--- "2" Team : contains
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Team "2..*" -> "1..*" Tournament : "Plays in"
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Tournament "1" --> "*" Match : contains
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Player "1..*" --> "1..1" Team : "Belongs to"
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Team "2..2" --> "1..*" Match : "Competes in"
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@enduml
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