asura-tmdb/documentation/classDiagram.puml

62 lines
1.5 KiB
Plaintext
Raw Normal View History

@startuml Tournament System
' Internal development class diagram
' Describes database fields and object methods required
class Match {
*match_id: Integer
tournament_id: Integer
team_ids: Integer[]
scores: Integer[]
winner_id: Integer
Match constructor(tournament_id: Integer, team_ids: Integer[])
void setScore(team_id: Integer, score: Integer)
void setWinner(winner_id: Integer)
Integer getWinner()
}
class Team {
*team_id: Integer
name: String
tournament_ids: Integer[]
player_ids: Integer[]
match_ids: Integer[]
Team constructor(name: String)
void joinTournament(tournament_id: Integer)
void addPlayer(player_id: Integer)
void addMatch(match_id: Integer)
void removePlayer(player_id: Integer)
void removeMatch(match_id: Integer)
void leaveTournament(tournament_id: Integer)
}
class Player {
*player_id: Integer
name: String
team_id: Integer
Player constructor(name: String)
void joinTeam(team_id: Integer)
void leaveTeam()
}
class Tournament {
*tournament_id: Integer
name: String
start_date: Date
end_date: Date
team_ids: Integer[]
Tournament constructor(name: String, start_date: Date, end_date: Date)
void addTeam(team_id: Integer)
void removeTeam(team_id: Integer)
}
Tournament "1" --> "2..*" Team : contains
Tournament "1" --> "*" Match : contains
Player "1..*" --> "1" Team : belongsTo
Match "*" ---> "2" Team : contains
@enduml